How to crop & reorient images before upload
Center crop to a square, reorient, and resize, callback as base64. Don't think I can make this any smaller.
function getOrientation(file, callback) {
var reader = new FileReader();
reader.onload = function(e) {
var view = new DataView(e.target.result);
if (view.getUint16(0, false) != 0xFFD8) return callback(-2);
var length = view.byteLength, offset = 2;
while (offset < length) {
var marker = view.getUint16(offset, false);
offset += 2;
if (marker == 0xFFE1) {
if (view.getUint32(offset += 2, false) != 0x45786966) return callback(-1);
var little = view.getUint16(offset += 6, false) == 0x4949;
offset += view.getUint32(offset + 4, little);
var tags = view.getUint16(offset, little);
offset += 2;
for (var i = 0; i < tags; i++)
if (view.getUint16(offset + (i * 12), little) == 0x0112)
return callback(view.getUint16(offset + (i * 12) + 8, little));
}
else if ((marker & 0xFF00) != 0xFF00) break;
else offset += view.getUint16(offset, false);
}
return callback(-1);
};
reader.readAsArrayBuffer(file);
}
function cropSquare(file, size, orient, callback) {
var reader = new FileReader(), img = new Image();
reader.onload = () => {img.src = reader.result};
img.onload = function() {
var x=0, y=0, w=img.width, h=img.height;
var scale = size / Math.min(w,h);
if (w > h) {x = (w - h) / 2} else {y = (h - w) / 2}
var canvas = document.createElement('canvas');
canvas.width = size; canvas.height = size;
var ctx = canvas.getContext('2d');
var rotate = {6:90, 3:180, 8:-90};
if (rotate[orient]) {
var offset = size/2;
ctx.translate(offset, offset);
ctx.rotate(Math.PI / 180 * rotate[orient]);
ctx.translate(-offset, -offset);
}
ctx.drawImage(img, -x*scale, -y*scale, w*scale, h*scale);
callback(canvas.toDataURL('image/jpeg'));
}
reader.readAsDataURL(file);
}
var Crop = {
square(file, size, callback) {
getOrientation(file, function(orient) {
cropSquare(file, size, orient, callback);
});
},
};
export { Crop };